![]() ![]() Important: Blender being able to properly and correctly render transparent surfaces is dependent on a number of criteria including but not limited to the application itself, system graphics and/or rendering capabilities therein. For real-time, live or game-related content creation using ( Eevee Render Engine), transparency is typically achieved through use of a separate mask image, or more commonly, the alpha channel of a standard compatible RGB image (Red/Green/Blue), that is the A component (/Alpha) of a typical 24 bit RGB A image. There are a number of ways to generate or create transparent materials in Blender.
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